Dr. Filippo Bertozzo is a dinosaur paleontologist, a research volunteer at the Royal Belgian Institute of Natural Sciences (Brussels, Belgium) and President of the Scientific Committee of the Sociedade de Historia Natural (Torres Vedras, Portugal).
Filippo obtained his BSc in Natural Sciences in 2012 at the University of Bologna (Italy), presenting a thesis on the original skeleton of Ouranosaurus nigeriensis exhibited at the Museum of Natural History of Venice. Later, he completed his MSc in Paleobiology at University of Bonn (Germany) in 2015, with a final dissertation aimed to describe the paleohistological nature of pneumatic bones in saurischian dinosaurs. After one year of research at the Vrije Universiteit Brussel (Belgium), Filippo won the Horizon2020 Marie-Curie Association PhD grant “SPaRK” at Queen’s University Belfast (Northern Ireland, UK) to study the paleopathology and paleoepidemiology in ornithopod dinosaurs. The thesis was successfully defended in 2021, from which Filippo obtained the Doctorate in Philosophy. In 2021, he was hired by the Royal Belgian Institute of Natural Sciences (Brussels, Belgium) under the BELSPO Brain “Iguanodon 2.0” project to digitize the entire collection of Iguanodon skeleton at the institute. In 2023, the project was successfully completed in collaboration with Dr. Christophe Mallet (University of Mons), and the digital skeletons will be soon made available to the public and the scientific community. uring the first visit in Portugal, Filippo and SHN Director Bruno Camilo Silva found an interesting bone from the Portuguese coast, published later as the femur of an indeterminate, relatively large pterosaur from the Late Jurassic. Finally, together with Dr. Bruce Rothschild and Dr. Dawid Surmik, he published a substantial volume on paleopathology for Springer.
The job at RAPHUS Company and the postdoc at RBINS provided Filippo with an excellent preparation in digitization via photogrammetry, surface scanning, and segmentation of CT scans. He has confident familiarity with the digital software Blender, digitally assembling skeletons for 3d printing or exhibitions.